i´ve created a little game in which images are loaded when the user is touching the screen while moving. It depends on the screen position to load different images immediately. I´ve got an UIImageView and because within the "touchesMoved" function, i´m loading the different images like this:
imageView.image = [UIImage imageNamed: [photos objectAtIndex: newImage ] ] ;
Now i want to improve my memory management using Instruments with "Allocations" & "Memory Monitor". Here´s i´m setting different snapshots with "Mark Heap" points and look for leaks. The line above is highlighted and now i want to know what´s wrong with it.. How can i improve that image-loading (without caching)?