I made a simple tool in Unity that saves user data into binary files - later on I use those binary files to initialize scenes based on different conditions.
I am placing those binary files in the Resources folder, and that works well in the editor, however when I make a build for Windows, the app cannot find any file in the path. There fore I need to use Resources.Load, which retrieves a type Object, but in order to open and read the contents of such file I need to use the BinaryReader which takes a Stream or FileStream.
I'd appreciate any help on the matter. If what I am trying to do it is not possible, I'd appreciate any indications on how to load bespoke binary files in run time (without using serialization or xml).
Many thanks in advance!!