The proper way to do that is to use a pointer and not a reference, as opposed to references - pointers can be set after object creation. Note also that referring (or pointing) to a local variable whose lifetime will end, while still in use, is a bad idea.
Your code may be changed to use a pointer and dynamic allocation or alternatively, std::unique_ptr
. There are of course other options, these are just examples.
Option 1 - a pointer and dynamic allocation
class OtherClass
{
public:
OtherClass() : m_class(nullptr){}
~OtherClass() {
delete m_class;
}
// block copy and assignment (or implement them)
OtherClass(const OtherClass&) = delete;
OtherClass& operator=(const OtherClass&) = delete;
void setData(int data1, int data2)
{
// ... calculate data3 ...
m_class = new Class(data3);
}
bool hasInnerObj() const {
return m_class; // or: return m_class != nullptr;
}
/** call this function only if hasInnerObj() returned true */
Class& getInnerObj() {
return *m_class;
}
private:
Class* m_class;
};
Option 2 - std::unique_ptr
class OtherClass
{
public:
void setData(int data1, int data2)
{
// ... calculate data3 ...
m_class = std::make_unique<Class>(data3);
}
bool hasInnerObj() const {
return m_class; // or: return m_class != nullptr;
}
/** call this function only if hasInnerObj() returned true */
Class& getInnerObj() {
return *m_class;
}
private:
std::unique_ptr<Class> m_class;
};