Problem I want to allow users to hit 'swap' in a table cell and then find a different Realm object to populate the 2 text labels (for exercise name and number of reps) in the cell with the values from the new object.
Research There's quite a bit (admittedly old) on 'moving rows' (e.g. here How to swap two custom cells with one another in tableview?) and also here (UITableView swap cells) and then there's obviously a lot on reloading data in itself but I can't find anything on this use case.
What have I tried my code below works fine for retrieving a new object. i.e. there's some data in the cell, then when you hit the 'swapButton' it goes grabs another one ready to put in the tableView. I know how to reload data generally but not within one particular cell in situ (the cell that the particular swap button belongs to... each cell has a 'swap button').
I'm guessing I need to somehow find the indexRow of the 'swapButton' and then access the cell properties of that particular cell but not sure where to start (I've played around with quite a few different variants but I'm just guessing so it's not working!)
class WorkoutCell : UITableViewCell {
@IBOutlet weak var exerciseName: UILabel!
@IBOutlet weak var repsNumber: UILabel!
@IBAction func swapButtonPressed(_ sender: Any) {
swapExercise()
}
func swapExercise() {
let realmExercisePool = realm.objects(ExerciseGeneratorObject.self)
func generateExercise() -> WorkoutExercise {
let index = Int(arc4random_uniform(UInt32(realmExercisePool.count)))
return realmExercisePool[index].generateExercise()
}
}
//do something here like cell.workoutName
//= swapExercise[indexRow].generateExercise().name???
}