I have a logger class, which purpose is to be called from whatever class in my solution, who decides to log something. I added an interface, which is why I applied a singleton pattern, and didn't use a static class.
My LogManager implementation (singleton): https://pastebin.com/NHKmbj9c
I wanted to write simple unit tests, which are supposed to use local variables, testing the functionality of each ILogger methods, but as soon as my first Unit has passed, the Singleton will stay initialized in context, making subsequent unit tests to fail (while they are trying to Initialize the singleton...).
Unit Test:
[TestClass]
public class LogManagerTests
{
[TestMethod]
public void Error_ExpectedErrorLevel_ShouldBe_Error()
{
// Arrange
var actualLevel = ErrorLevel.Warning;
const ErrorLevel expectedLevel = ErrorLevel.Error;
var iLogger = LogManager.GetInstance;
iLogger.Initialize((level, msg) => { actualLevel = level; }, null);
// Act
iLogger.Error(new Exception(), string.Empty);
// Assert
Assert.AreEqual(expectedLevel, actualLevel);
}
[TestMethod]
public void Debug_ExpectedErrorLevel_ShouldBe_Verbose()
{
// Arrange
var actualLevel = ErrorLevel.Warning;
const ErrorLevel expectedLevel = ErrorLevel.Verbose;
var iLogger = LogManager.GetInstance;
iLogger.Initialize(null, (level, msg, ex) => { actualLevel = level; });
// Act
iLogger.Debug(string.Empty);
// Assert
Assert.AreEqual(expectedLevel, actualLevel);
}
}
Another tought is to initialize the LogManager as a private global variable within my TestClass, but this could give race conditions if the Unit test runs async, as multiple methods then will access the same output variable, which may override each others.
Is it possible to UnitTest a singleton in any way?
The design does not allow me to refactor the LogManager, and remove the singleton pattern from it.