Unity's VideoPlayer
seems to be lagging on some Android devices when the video file is big. One possible solution on the Android device is to read the video in chunks then host it on the Android device with HttpListener
.
Connect to that host you created on the device with the VideoPlayer
API by using VideoSource.Url;
and setting the VideoPlayer.url
to that host url on the local device then play the video.
Host the video with HttpListener
(Must change filePath
to point to the actual path of the video:
//Server url
string url = "http://127.0.0.1:8080/";
//Types of media supported(Can be extended)
private static IDictionary<string, string> mimeDic =
new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
{
{".asf", "video/x-ms-asf"},
{".asx", "video/x-ms-asf"},
{".avi", "video/x-msvideo"},
{".flv", "video/x-flv"},
{".jpeg", "image/jpeg"},
{".jpg", "image/jpeg"},
{".mng", "video/x-mng"},
{".mov", "video/quicktime"},
{".mp3", "audio/mpeg"},
{".mpeg", "video/mpeg"},
{".mp4", "video/mp4" },
{".mpg", "video/mpeg"},
{".ra", "audio/x-realaudio"},
{".swf", "application/x-shockwave-flash"},
{".wbmp", "image/vnd.wap.wbmp"},
{".wmv", "video/x-ms-wmv"},
};
List<HttpListenerResponse> httpResponses = new List<HttpListenerResponse>();
Thread listeningThread;
void Awake()
{
Application.runInBackground = true;
//Your Video Path
string filePath = Path.Combine(Application.persistentDataPath, "Cater2U.mp4");
Debug.Log(filePath.Replace("/", "\\"));
//Create Server
StartHttpServer(filePath);
}
void StartHttpServer(string dataPath)
{
listeningThread = new Thread(new ParameterizedThreadStart(ListenToClient));
listeningThread.IsBackground = true;
listeningThread.Start(dataPath);
}
void StopHttpServer()
{
//Stop thread
if (listeningThread != null && listeningThread.IsAlive)
{
listeningThread.Abort();
Debug.LogWarning("Listening Thread Stopped!");
}
}
void DisconnectClients()
{
//Disconnect from each connected client
for (int i = 0; i < httpResponses.Count; i++)
{
if (httpResponses[i] != null)
{
httpResponses[i].StatusDescription = "Server done";
httpResponses[i].OutputStream.Close();
Debug.LogWarning("Disconnected Client!");
}
}
}
void ListenToClient(object path)
{
//Get the param
string dataPath = (string)path;
HttpListener listener = new HttpListener();
listener.Prefixes.Add(url);
listener.Start();
Debug.Log("Listening to Client");
while (true)
{
HttpListenerContext context = listener.GetContext();
Debug.LogWarning("New Client Connected: " + context.Request.RemoteEndPoint.ToString());
//Construct param that will be sent to the Thread
ServerParamData serverData = new ServerParamData(context, dataPath);
ThreadPool.QueueUserWorkItem(new WaitCallback(RunInNewThread), serverData);
}
}
private void RunInNewThread(object ctx)
{
//Get the param
ServerParamData serverData = (ServerParamData)ctx;
//Open the file and start sending it to the client
WriteFile(serverData.context, serverData.path);
}
void WriteFile(HttpListenerContext ctx, string path)
{
HttpListenerResponse response = ctx.Response;
httpResponses.Add(response);
using (FileStream fs = File.OpenRead(path))
{
string filename = Path.GetFileName(path);
string mime;
//Set the type of media to play
if (!mimeDic.TryGetValue(Path.GetExtension(filename), out mime))
mime = "application/octet-stream";
ctx.Response.ContentType = mime;
response.ContentLength64 = fs.Length;
//Stream the File
response.SendChunked = true;
//Enable Media Seek(Rewind/Fastforward)
response.StatusCode = 206;
response.AddHeader("Content-Range", "bytes 0-" + (fs.Length - 1) + "/" + fs.Length);
//According to Content Range
//https://greenbytes.de/tech/webdav/rfc7233.html#header.content-range
//Send data to the connected client
byte[] buffer = new byte[64 * 1024];
int read;
using (BinaryWriter bw = new BinaryWriter(response.OutputStream))
{
while ((read = fs.Read(buffer, 0, buffer.Length)) > 0)
{
bw.Write(buffer, 0, read);
bw.Flush(); //seems to have no effect
}
bw.Close();
}
response.StatusCode = (int)HttpStatusCode.OK;
response.StatusDescription = "OK";
response.OutputStream.Close();
}
}
void OnDisable()
{
//Clean Up
StopHttpServer();
DisconnectClients();
}
//Holds multiple params sent to a function in another Thread
public class ServerParamData
{
public HttpListenerContext context;
public string path;
public ServerParamData(HttpListenerContext context, string path)
{
this.context = context;
this.path = path;
}
}
Play the hosted video with VideoPlayer
API (This is a minor modification of the code from this post) :
//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
private VideoPlayer videoPlayer;
private VideoSource videoSource;
//Audio
private AudioSource audioSource;
//Server url
string url = "http://127.0.0.1:8080/";
// Use this for initialization
void Start()
{
Application.runInBackground = true;
StartCoroutine(playVideo());
}
IEnumerator playVideo()
{
//Add VideoPlayer to the GameObject
videoPlayer = gameObject.AddComponent<VideoPlayer>();
//Add AudioSource
audioSource = gameObject.AddComponent<AudioSource>();
//Disable Play on Awake for both Video and Audio
videoPlayer.playOnAwake = false;
audioSource.playOnAwake = false;
//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = url;
//Set Audio Output to AudioSource
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
//Assign the Audio from Video to AudioSource to be played
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.SetTargetAudioSource(0, audioSource);
//Prepare Audio to prevent Buffering
videoPlayer.Prepare();
//Wait until video is prepared
while (!videoPlayer.isPrepared)
{
Debug.Log("Preparing Video");
yield return null;
}
Debug.Log("Done Preparing Video");
//Assign the Texture from Video to RawImage to be displayed
image.texture = videoPlayer.texture;
//Play Video
videoPlayer.Play();
//Play Sound
audioSource.Play();
Debug.Log("Playing Video");
while (videoPlayer.isPlaying)
{
Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
yield return null;
}
Debug.Log("Done Playing Video");
}
This works for me but may work on your device. If that's the case then you have to abandon the VideoPlayer
API for now and use the MediaPlayer
with OpenGL ES to make your own video player for Android. This and this posts should get you started on the plugin.