I am making a game in SpriteKit for macOS using Swift, and due to my pixel art style, my SpriteKit scene has a size of 384 x 216, and I have relied on my scale mode to fix everything in fullscreen.
I realize that my pixel art becomes blurry with this, so I manually set all of my sprites to have nearest neighbor filtering, and that has worked so far.
The problem is, this gets very tedious, and I now have a SKLabelNode that uses a pixel font, and shows up blurry when in fullscreen. SKLabelNodes don't have an option for nearest filtering as far as I am concerned, and I am wondering if it would be possible to instead of changing textures to nearest neighbor, set it so the scene scales with no filtering at all?