I have a requirement for drawing something or writing something on top of image in Angular 2/4/5/6, I found out that in HTML5 we have canvas, but is there any package or anything available for doing the same in Angular 2/4/5/6?
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Canvas work with simple JavaScript, just use it. – Fussel May 25 '18 at 06:18
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Questions asking us to recommend or find a book, tool, software library, tutorial or other off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it. – sabithpocker May 25 '18 at 06:18
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Possible duplicate of [How to use canvas in Angular 2](https://stackoverflow.com/questions/44426939/how-to-use-canvas-in-angular2) – sabithpocker May 25 '18 at 06:21
1 Answers
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To give this an awnser
import { Component, ViewChild, AfterViewInit, ElementRef } from '@angular/core';
@Component( {
selector: 'app-canvas',
template: '<canvas #myCanvas width="600" height="400" style="z-index: 500;"></canvas>'
} )
export class CanvasComponent implements AfterViewInit {
context: CanvasRenderingContext2D;
@ViewChild( 'myCanvas' ) canvas: ElementRef;
constructor() {}
ngAfterViewInit() {
const canvas = this.canvas.nativeElement;
this.context = canvas.getContext( '2d' );
this.tick();
}
tick() {
requestAnimationFrame(() => this.tick() );
const ctx = this.context;
ctx.clearRect( 0, 0, 600, 400 );
// draw stuff
}
}

Fussel
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