I want to use ReadProcessMemory function to fill this struct.
[StructLayout(LayoutKind.Explicit)]
public struct WinMineGameStruct
{
[FieldOffset(0x118)]
public Int32 xPressed;
[FieldOffset(0x118)]
public Int32 yPressed;
[FieldOffset(0x140)]
public Int32 MouseDown;
[FieldOffset(0x160)]
public Int32 GameStatus;
[FieldOffset(0x164)]
public Int32 IsInGame;
[FieldOffset(0x194)]
public Int32 MinesLeft;
[FieldOffset(0x330)]
public Int32 LevelMines;
[FieldOffset(0x334)]
public Int32 Colls;
[FieldOffset(0x338)]
public Int32 Rows;
[FieldOffset(0x6a0)]
public Int32 GameType;
[FieldOffset(0x6cc)]
public Int32 EasyBestScore;
[FieldOffset(0x6d0)]
public Int32 MediumBestScore;
[FieldOffset(0x6d4)]
public Int32 HardBestScore;
[FieldOffset(0x6d8)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public Char[] PlayerEasyName;
[FieldOffset(0x718)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public Char[] PlayerMediumName;
[FieldOffset(0x758)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public Char[] PlayerHardName;
[FieldOffset(0x798)]
public Int32 NumLastHitDiscovered;
[FieldOffset(0x79c)]
public Int32 TimePlayed;
[FieldOffset(0x7a4)]
public Int32 DiscoveredFields;
}
I know how to read byte array, int, string, short, and so on. I want to know how to convert byte array to this struct.