Ok, so I'll translate and adapt my tutorial to your specific question.
The documentation always assumes tons of "using namespace"; I won't use any so you know what is what.
Let's begin :
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/astar_search.hpp>
First, define a Vertex and an Edge :
struct Vertex{
string name; // or whatever, maybe nothing
};
struct Edge{
// nothing, probably. Or a weight, a distance, a direction, ...
};
Create the type or your graph :
typedef boost::adjacency_list< // adjacency_list is a template depending on :
boost::listS, // The container used for egdes : here, std::list.
boost::vecS, // The container used for vertices: here, std::vector.
boost::directedS, // directed or undirected edges ?.
Vertex, // The type that describes a Vertex.
Edge // The type that describes an Edge
> MyGraph;
Now, you can use a shortcut to the type of the IDs of your Vertices and Edges :
typedef MyGraph::vertex_descriptor VertexID;
typedef MyGraph::edge_descriptor EdgeID;
Instanciate your graph :
MyGraph graph;
Read your Graphviz data, and feed the graph :
for (each Vertex V){
VertexID vID = boost::add_vertex(graph); // vID is the index of a new Vertex
graph[vID].name = whatever;
}
Notice that graph[ a VertexID ]
gives a Vertex, but graph[ an EdgeID ]
gives an Edge. Here's how to add one :
EdgeID edge;
bool ok;
boost::tie(edge, ok) = boost::add_edge(u,v, graphe); // boost::add_edge gives a std::pair<EdgeID,bool>. It's complicated to write, so boost::tie does it for us.
if (ok) // make sure there wasn't any error (duplicates, maybe)
graph[edge].member = whatever you know about this edge
So now you have your graph. You want to get the VertexID for Vertex "c". To keep it simple, let's use a linear search :
MyGraph::vertex_iterator vertexIt, vertexEnd;
boost::tie(vertexIt, vertexEnd) = vertices(graph);
for (; vertexIt != vertexEnd; ++vertexIt){
VertexID vertexID = *vertexIt; // dereference vertexIt, get the ID
Vertex & vertex = graph[vertexID];
if (vertex.name == std::string("c")){} // Gotcha
}
And finally, to get the neighbours of a vertex :
MyGraph::adjacency_iterator neighbourIt, neighbourEnd;
boost::tie(neighbourIt, neighbourEnd) = adjacent_vertices( vertexIdOfc, graph );
for(){you got it I guess}
You can also get edges with
std::pair<out_edge_iterator, out_edge_iterator> out_edges(vertex_descriptor u, const adjacency_list& g)
std::pair<in_edge_iterator, in_edge_iterator> in_edges(vertex_descriptor v, const adjacency_list& g)
// don't forget boost::tie !
So, for your real question :
- Find the ID of Vertex "c"
- Find in_edges recursively
- Find out_edges recursively
Example for in_edges (never compiled or tried, out of the top of my head):
void findParents(VertexID vID){
MyGraph::inv_adjacency_iterator parentIt, ParentEnd;
boost::tie(parentIt, ParentEnd) = inv_adjacent_vertices(vID, graph);
for(;parentIt != parentEnd); ++parentIt){
VertexID parentID = *parentIt;
Vertex & parent = graph[parentID];
add_edge_to_graphviz(vID, parentID); // or whatever
findParents(parentID);
}
}
For the other way around, just rename Parent into Children, and use adjacency_iterator / adjacent_vertices.