I'm trying to make a worms-like terrain, but I'm a little confused on how to accomplish that.
I'm trying to add a new Spritemask based on my collision point, but I need to re-draw or ignore my Polygon Collider 2D Under the spritemask.
Is there any way to ignore my collider over the mask and make my player go "into" the hole ? Or I'm going the wrong way and there have a better way to accomplish that ?
Thanks all