I am experimenting with JavaFX animation. I am spawning rectangles at a random location on the screen, and they move with the ball that i defined. whenever a rectangle goes off the left of the screen, i delete it from the scene, and from the ArrayList that contains it. Here is my code:
package UI;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.layout.AnchorPane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import java.util.ArrayList;
import java.util.ConcurrentModificationException;
import java.util.Random;
public class UIController extends AnimationTimer {
@FXML
private Label fpsLbl;
@FXML
private Circle moveMeCircle;
@FXML
private AnchorPane root;
private ArrayList<Rectangle> rectangles = new ArrayList<>();
int fps = 0;
int deltaX = 5;
int deltaY = 0;
long start = 0;
@FXML
public void initialize() {
super.start();
}
@Override
public void handle(long l) {
if (start == 0) {
start = l;
} else {
if (l >= start + 1000000000) {
fpsLbl.setText("FPS: " + ((l - start) / 1000000000) * fps);
System.out.println(fps);
renderShape();
if (fps < 59) {
System.out.println(rectangles.size());
}
fps = 0;
start = l;
}
}
updateElements();
fps++;
}
private void renderShape() {
try{
for (Rectangle rectangle : rectangles) {
if (rectangle.getX()+rectangle.getWidth() < 0) {//this is the part
rectangles.remove(rectangle); //that causes the
root.getChildren().remove(rectangle); //exception
}
}}
catch(ConcurrentModificationException e){
e.printStackTrace();
}
Random rand = new Random();
int posX = rand.nextInt(1280);
int posY = rand.nextInt(720);
rectangles.add(new Rectangle(posX, posY, 100, 50));
for (Rectangle rect : rectangles) {
if (!root.getChildren().contains(rect)) {
rect.setWidth(rand.nextInt(300 + 650));
root.getChildren().add(rect);
}
}
}
private void updateElements() {
if ((moveMeCircle.getCenterX() >= 1280 && deltaX > 0) || (moveMeCircle.getCenterX() <= 0 && deltaX < 0)) {
deltaX = deltaX * -1;
}
if ((moveMeCircle.getCenterY() <= 0 && deltaY < 0) || (moveMeCircle.getCenterY() >= 720 && deltaY > 0)) {
deltaY = deltaY * -1;
}
for (Rectangle rect : rectangles) {
rect.setX(rect.getX() + deltaX);
rect.setY(rect.getY() + deltaY);
}
moveMeCircle.setCenterX(moveMeCircle.getCenterX() + deltaX);
moveMeCircle.setCenterY(moveMeCircle.getCenterY() + deltaY);
}
}
Whilst it does throw an Exception, it still does visually "delete" the elements, so my question is, how can i avoid having this error occur, and is there a better method i can use to achieve my desired result?
Thanks.
Here is the full StackTrace:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at UI.UIController.renderShape(UIController.java:61)
at UI.UIController.handle(UIController.java:47)
at javafx.animation.AnimationTimer$AnimationTimerReceiver.lambda$handle$484(AnimationTimer.java:57)
at java.security.AccessController.doPrivileged(Native Method)
at javafx.animation.AnimationTimer$AnimationTimerReceiver.handle(AnimationTimer.java:56)
at com.sun.scenario.animation.AbstractMasterTimer.timePulseImpl(AbstractMasterTimer.java:357)
at com.sun.scenario.animation.AbstractMasterTimer$MainLoop.run(AbstractMasterTimer.java:267)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:506)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:490)
at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:319)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
and also the FXML file, although it is mostly irrelevant, i just define the Anchorpane, and the ball that is moving:
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.shape.Circle?>
<?import javafx.scene.shape.Rectangle?>
<?import javafx.scene.control.Label?>
<AnchorPane fx:id="root" maxHeight="-Infinity" maxWidth="-Infinity"
minHeight="-Infinity" minWidth="-Infinity" prefHeight="720.0"
prefWidth="1280.0" scaleShape="false" style="-fx-background-color:
#a4a4bd;"stylesheets="@css/main.css"
xmlns="http://javafx.com/javafx/10"
xmlns:fx="http://javafx.com/fxml/1"fx:controller="UI.UIController">
<children>
<Label fx:id="fpsLbl" prefWidth="200" AnchorPane.leftAnchor="0"
style="-fx-text-fill: blueviolet; -fx-font:20px 'Agency FB'"/>
<Circle radius="10" centerX="50" centerY="50" fx:id="moveMeCircle"/>
</children>
</AnchorPane>