In C++, when you write this:
class A {
public:
A() { ... }
};
The compiler actually generates this, depending on what your code uses:
class A {
public:
A() { ... }
~A() { ... }
A(const A& other) {...}
A& operator=(const A& other) { ... }
};
So now you can see the different semantics of the various constructors.
A a1; // default constructor
A a2(a1); // copy constructor
a2 = a1; // copy assignment operator
The copy constructors basically copy all the non-static data. They are only generated if the resulting code is legal and sane: if the compiler sees types inside the class that he doesn't know how to copy (per normal assignment rules), then the copy constructor won't get generated. This means that if the T type doesn't support constructors, or if one of the public fields of the class is const or a reference type, for instance, the generator won't create them - and the code won't build. Templates are expanded at build time, so if the resulting code isn't buildable, it'll fail. And sometimes it fails loudly and very cryptically.
If you define a constructor (or destructor) in a class, the generator won't generate a default one. This means you can override the default generated constructors. You can make them private (they're public by default), you can override them so they do nothing (useful for saving memory and avoiding side-effects), etc.