I am creating a card game, for this i have created a custom surface view, in which images are getting load. Since images are downloaded from internet, they are of different sizes and looks visually bad on screen. I want to achieve two things here.
- Load images of fixed size or resize the images dynamically.
- Draw images from bottom of screen in upward direction.
For 1st point i used CreateBitmap method but getting below exception.
java.lang.OutOfMemoryError: Failed to allocate a 1915060280 byte allocation with 4194304 free bytes and 123MB until OOM error
To fixed the issue i thought of using Glide/Picasso based on this question and this, but i found out that Glide/Picasso load images only on imageview, but i don't have any imageview, i only got a custom surfaceview inside a linearlayout.
For 2nd point i used rotation of image. Following is the code of that.
public void Render(Canvas paramCanvas)
{
try
{
// paramCanvas.DrawColor(Android.Graphics.Color.Blue);
int i = 0;
Down_Card_Gap = 0;
foreach (Cards localcard in FaceDownDeck.ToList())
{
Bitmap localimage = BitmapFactory.DecodeResource(Resources, localcard.GetImageId(context));
Bitmap rotatedimage = RotateBitmap(localimage, 180);
paramCanvas.DrawBitmap(rotatedimage, (Screen_Center_X - Card_Width / 2)+Down_Card_Gap, (Screen_Height - Card_Height), null);
// paramCanvas.DrawBitmap(localimage, (Screen_Center_X - Card_Width / 2), (Screen_Center_Y - Card_Height), null);
if (i++ == 7)
{ break; }
if (Down_Card_Gap > 0)
{
Down_Card_Gap += Card_Width / 2;
}
else
{
Down_Card_Gap -= Card_Width / 2;
}
Down_Card_Gap *= -1;
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.ToString());
}
}
private Bitmap RotateBitmap(Bitmap localimage, float angle)
{
Matrix matrix = new Matrix();
matrix.PostRotate(angle);
matrix.PostScale(Card_Width, Card_Height);
Bitmap resized= Bitmap.CreateBitmap(localimage, 0, 0, localimage.Width, localimage.Height, matrix, true);
localimage.Recycle();
return resized;
}
I want to know if it is a right approach, or is there any better method achieve the functionality.