Is there a way to drawstring and then remove it?
I've used following classes to Undo/Redo Rectangle, Circle, Line, Arrow type shapes but cant figure how i can remove drawn string.
Here is how i'm adding Rectangle in shape list: This works well when i undo or redo from the list.
DrawString
Shape shape = new Shape();
shape.shape = ShapesTypes.ShapeTypes.Rectangle;
shape.CopyTuplePoints(points);
shape.X = StartPoint.X;
shape.Y = StartPoint.Y;
shape.Width = EndPoint.X;
shape.Height = EndPoint.Y;
Pen pen = new Pen(new SolidBrush(penColor), 2);
shape.pen = pen;
undoactions.AddShape(shape);
This is how i'm drawing text:
var fontFamily = new FontFamily("Calibri");
var font = new Font(fontFamily, 12, FontStyle.Regular, GraphicsUnit.Point);
Size proposedSize = new Size(int.MaxValue, int.MaxValue);
TextFormatFlags flags = TextFormatFlags.WordEllipsis | TextFormatFlags.NoPadding | TextFormatFlags.PreserveGraphicsClipping | TextFormatFlags.WordBreak;
Size size = TextRenderer.MeasureText(e.Graphics, textAreaValue, font, proposedSize, flags);
Shape shape = new Shape();
shape.shape = ShapesTypes.ShapeTypes.Text;
shape.X = ta.Location.X;
shape.Y = ta.Location.Y;
shape.Width = size.Width;
shape.Height = size.Height;
shape.Value = textAreaValue;
Pen pen = new Pen(new SolidBrush(penColor), 2);
shape.pen = pen;
undoactions.AddShape(shape);
But this does not work with undo-redo list. Maybe problem is with pen and font-size but i cant figure it out how to use pen with DrawString.
Edit: Here's how i'm drawing in paint event
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
foreach (var item in undoactions.lstShape)
{
if (item.shape == ShapesTypes.ShapeTypes.Line)
{
e.Graphics.DrawLine(item.pen, item.X, item.Y, item.Width, item.Height);
}
else if (item.shape == ShapesTypes.ShapeTypes.Pen)
{
if (item.Points.Count > 1)
{
e.Graphics.DrawCurve(item.pen, item.Points.ToArray());
}
}
else if (item.shape == ShapesTypes.ShapeTypes.Text)
{
var fontFamily = new FontFamily("Calibri");
var font = new Font(fontFamily, 12, FontStyle.Regular, GraphicsUnit.Point);
e.Graphics.TextRenderingHint = TextRenderingHint.AntiAlias;
e.Graphics.DrawString(item.Value, font, new SolidBrush(item.pen.Color), new PointF(item.X, item.Y));
}
}
}
Shape.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Drawing
{
public class Shape : ICloneable
{
public ShapesTypes.ShapeTypes shape { get; set; }
public List<Point> Points { get; }
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public Pen pen { get; set; }
public String Value { get; set; }
public Shape()
{
Points = new List<Point>();
}
public void CopyPoints(List<Point> points)
{
for (int i = 0; i < points.Count; i++)
{
Point p = new Point();
p.X = points[i].X;
p.Y = points[i].Y;
Points.Add(p);
}
}
public void CopyCopyPoints(List<List<Point>> points)
{
for (int j = 0; j < points.Count; j++)
{
List<Point> current = points[j];
for (int i = 0; i < current.Count; i++)
{
Point p = new Point();
p.X = current[i].X;
p.Y = current[i].Y;
Points.Add(p);
}
}
}
public void CopyTuplePoints(List<Tuple<Point, Point>> points)
{
foreach (var line in points)
{
Point p = new Point();
p.X = line.Item1.X;
p.Y = line.Item1.Y;
Points.Add(p);
p.X = line.Item2.X;
p.Y = line.Item2.Y;
Points.Add(p);
}
}
public object Clone()
{
Shape shp = new Shape();
shp.X = X;
shp.Y = Y;
shp.Width = Width;
shp.Height = Height;
shp.pen = pen;
shp.shape = shape;
shp.Value = Value;
for (int i = 0; i < Points.Count; i++)
{
shp.Points.Add(new Point(Points[i].X, Points[i].Y));
}
return shp;
}
}
}
DrawCircle
if (currentshape == ShapesTypes.ShapeTypes.Circle)
{
Shape shape = new Shape();
shape.shape = ShapesTypes.ShapeTypes.Circle;
shape.CopyTuplePoints(cLines);
shape.X = StartPoint.X;
shape.Y = StartPoint.Y;
shape.Width = EndPoint.X;
shape.Height = EndPoint.Y;
Pen pen = new Pen(new SolidBrush(penColor), 2);
shape.pen = pen;
undoactions.AddShape(shape);
}
Undo
if (currentshape != ShapesTypes.ShapeTypes.Undo)
{
oldshape = currentshape;
currentshape = ShapesTypes.ShapeTypes.Undo;
}
if (undoactions.lstShape.Count > 0)
{
undoactions.Undo();
this.Invalidate();
}
if (undoactions.redoShape.Count > 0)
{
btnRedo.Enabled = true;
}
UndoRedo
public class UndoRedo
{
public List<Shape> lstShape = new List<Shape>();
public List<Shape> redoShape = new List<Shape>();
public void AddShape(Shape shape)
{
lstShape.Add(shape);
}
public void Undo()
{
redoShape.Add((Shape)lstShape[lstShape.Count - 1].Clone());
lstShape.RemoveAt(lstShape.Count - 1);
}
public void Redo()
{
lstShape.Add((Shape)redoShape[redoShape.Count - 1].Clone());
redoShape.RemoveAt(redoShape.Count - 1);
}
}