I want to get the Device descriptor of USB devices on my system. I am creating a userspace application in Windows(un-managed, native c++ ). From these descriptors, I want to identify billboard devices and parse billboard capability descriptor (parsing bos descriptor).
Here is my approach.
- Get USB devices on a system by
SetupDiGetClassDevs(&GUID_CLASS_USB_DEVICE,...)
- Get device path of each device using
SetupDiGetDeviceInterfaceDetail()
- Use
CreateFile()
on device path to get handle to the device. - Issue
IOCTL_USB_GET_DESCRIPTOR_FROM_NODE_CONNECTION
IOCTL usingDeviceIoControl()
, and the handle, to get the device descriptor.
I am stuck on the 4th step (getLastError() - Invalid Function
).
Other projects (like this sample code from Intel), enumerate all USB controllers on the system, root hubs, ports, and interfaces, and issue IOCTL on the root hub's handle, specifying the port number to which a device is connected.
I do not want to concern myself with the USB hierarchy of the system. It is less error-prone and easier to get USB devices in the system using setup API. However, nowhere I can see IOCTL being issued to them directly.
Update1
From learn.microsoft.com:
IOCTL_USB_GET_DESCRIPTOR_FROM_NODE_CONNECTION
I/O control request retrieves one or more descriptors for the device that is associated with the indicated port index. This request targets the USB hub device (GUID_DEVINTERFACE_USB_HUB). Thus this ioctl which can give me device descriptor of a USB device is meant to be handled by USB Hub, and NOT by a USB device.
Therefore the other solutions pass handle of hub to DeviceIoControl(), as can be seen on Line 68 of the source code from Intel (Linked here).
I instead want to use the handle obtained in step 3 (handle of the device) above to get the device descriptor. So, the IOCTL could be different, or possibly there is a way to get handle of the hub, and index of port to which the device is connected using the handle of the USB device.
The way I see it, device descriptor is an intrinsic property of a USB device, and therefore there must be a way to get it directly from the USB device.