I am developing an app which has the functionality of sharing screens with other apps.
I used the Media projection API for this. I also used MediaMuxer to combine the audio and video outputs for screen sharing.
I know that Media Projection APIs are used for screen recording but all I want is to share the screen while recording.
For this, I have modified the writeSampleData method of the MediaMuxer class to send bytes via a socket to the other device over the network.
Below is the code for that:
OutputStream outStream;
outStream = ScreenRecordingActivity.getInstance().socket.getOutputStream();
void writeSampleData(final int trackIndex, final ByteBuffer byteBuf, final MediaCodec.BufferInfo bufferInfo) {
if (mStatredCount > 0) {
mMediaMuxer.writeSampleData(trackIndex, byteBuf, bufferInfo);
if (bufferInfo.size != 0) {
byteBuf.position(bufferInfo.offset);
byteBuf.limit(bufferInfo.offset + bufferInfo.size);
if (outStream != null) {
try {
byte[] bytes = new byte[byteBuf.remaining()];
byteBuf.get(bytes);
//Send the data
outStream.write(bytes);
outStream.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
The bytes are successfully transferred via socket and I am also able to receive these bytes at the receiver's end.
Below is the code for receiving bytes at the receiver's end:
private class SocketThread implements Runnable {
@Override
public void run() {
Socket socket;
try {
serverSocket = new ServerSocket(SERVER_PORT);
} catch (IOException e) {
e.printStackTrace();
}
if (null != serverSocket) {
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class CommunicationThread implements Runnable {
InputStream in;
DataInputStream dis;
public CommunicationThread(Socket clientSocket) {
updateMessage("Server Started...");
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
byte[] data = new byte[512];
} catch (Exception e) {
e.printStackTrace();
try {
fos.close();
} catch (Exception e1) {
e1.printStackTrace();
}
}
}
}
}
}
I followed the following links for Screen Sharing:
Screen recording with mediaProjection
I used some code from the above examples to make an app.
All I want to know is how to handle the bytes at the receiver. How do I format these bytes to play a live stream from the sender's side?
Am I following the correct approach for sending and receiving byte data?
Does MediaProjection allow one to stream the Screen while recording between applications?
Any help will be deeply appreciated.