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I have a game that is a bit of a memory hog on the iPad from many small allocations. I have a custom game engine written in C++. Has anyone here successfully compiled one of these other allocators on iOS? Were there any gotchas? I'll let people know how my attempt goes.

pTymN
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1 Answers1

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Not sure about Android, but nedmalloc works on iOS devices.

xgalaxy
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