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I am trying to create a circular progress bar in Swift 4 using a CAShapeLayer and animated UIBezierPath. This works fine but I would like the circle to change it's strokeColor once the animation reaches a certain value.

For example: Once the circle is 75% drawn I want to switch the strokeColor from UIColor.black.cgColor to UIColor.red.cgColor.

My code for the circle and the "progress" animation looks like this:

let circleLayer = CAShapeLayer()

// set initial strokeColor:
circleLayer.strokeColor = UIColor.black.cgColor
circleLayer.path = UIBezierPath([...]).cgPath

// animate the circle:
let animation = CABasicAnimation()
animation.keyPath = #keyPath(CAShapeLayer.strokeEnd)
animation.fromValue = 0.0
animation.toValue = 1
animation.duration = 10
animation.isAdditive = true
animation.fillMode = .forwards
circleLayer.add(animation, forKey: "strokeEnd")

I know that is also possible to create a CABasicAnimation for the strokeColor keypath and set the fromValue and toValue to UIColors to get the strokeColor to slowly change. But this is like a transition over time which is not exactly what I want.

Update 1:

Based on Mihai Fratu's answer I was able to solve my problem. For future reference I want to add a minimal Swift 4 code example:

// Create the layer with the circle path (UIBezierPath)
let circlePathLayer = CAShapeLayer()
circlePathLayer.path = UIBezierPath([...]).cgPath
circlePathLayer.strokeEnd = 0.0
circlePathLayer.strokeColor = UIColor.black.cgColor
circlePathLayer.fillColor = UIColor.clear.cgColor
self.layer.addSublayer(circlePathLayer)

// Create animation to animate the progress (circle slowly draws)
let progressAnimation = CABasicAnimation()
progressAnimation.keyPath = #keyPath(CAShapeLayer.strokeEnd)
progressAnimation.fromValue = 0.0
progressAnimation.toValue = 1

// Create animation to change the color
let colorAnimation = CABasicAnimation()
colorAnimation.keyPath = #keyPath(CAShapeLayer.strokeColor)
colorAnimation.fromValue = UIColor.black.cgColor
colorAnimation.toValue = UIColor.red.cgColor
colorAnimation.beginTime = 3.75 // Since your total animation is 10s long, 75% is 7.5s - play with this if you need something else
colorAnimation.duration = 0.001 // make this really small - this way you "hide" the transition
colorAnimation.fillMode = .forwards

// Group animations together
let progressAndColorAnimation = CAAnimationGroup()
progressAndColorAnimation.animations = [progressAnimation, colorAnimation]
progressAndColorAnimation.duration = 5

// Add animations to the layer
circlePathLayer.add(progressAndColorAnimation, forKey: "strokeEndAndColor")
Jens
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1 Answers1

2

If I understood your question right this should do what you are after. Please bare in mind that it's not tested at all:

let circleLayer = CAShapeLayer()

// set initial strokeColor:
circleLayer.strokeColor = UIColor.black.cgColor
circleLayer.path = UIBezierPath([...]).cgPath

// animate the circle:
let animation = CABasicAnimation()
animation.keyPath = #keyPath(CAShapeLayer.strokeEnd)
animation.fromValue = 0.0
animation.toValue = 1
animation.beginTime = 0 // Being part of an animation group this is relative to the animation group start time
animation.duration = 10
animation.isAdditive = true
animation.fillMode = .forwards

// animate the circle color:
let colorAnimation = CABasicAnimation()
colorAnimation.keyPath = #keyPath(CAShapeLayer.strokeColor)
colorAnimation.fromValue = UIColor.black.cgColor
colorAnimation.toValue = UIColor.black.red
colorAnimation.beginTime = 7.5 // Since your total animation is 10s long, 75% is 7.5s - play with this if you need something else
colorAnimation.duration = 0.0001 // make this really small - this way you "hide" the transition
colorAnimation.isAdditive = true
colorAnimation.fillMode = .forwards

let sizeAndColorAnimation = CAAnimationGroup()
sizeAndColorAnimation.animations = [animation, colorAnimation]
sizeAndColorAnimation.duration = 10

circleLayer.add(sizeAndColorAnimation, forKey: "strokeEndAndColor")
Mihai Fratu
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  • Thank you. Using `beginTime` and grouping the animations did the trick! I updated my question to include the most minimal example based on your answer and my initial code. – Jens Jun 12 '18 at 21:28