Theoretically when using event sourcing you don't store "state" but events. But I saw in many implementations that you store snapshots of state in a column in a format like JSON or just a BLOB. For example:
Using an RDBMS as event sourcing storage
The events table has Data column which stores entire object. To me, it's like storing state for that given time when some event occurred.
Also this picture(taken from Streamstone):
It has Data column with a serialized state. So it stores state too but inside an Event?
So how to replay from the initial state then, If I can simply pick some event and access Data to get the state directly.
What exactly is stored inside Data, is it a state of the entire object or it's serialized event?
Let's say I have a person object (in C#)
public class Person
{
public string Name { get; set }
public int Age { get; set; }
}
What should my event store when I create a person or change properties like name or age.
When I create a Person I most likely will send something like PersonCreatedEvent
with the initial state, so the entire object.
But what if I change Name or Age should they be 2 separate events or just 1? PersonChangedEvent
or PersonChangedAgeEvent
and PersonChangedNameEvent
?
What should be stored in the event in this case?