I have created a short class for socket communication and want so send and receive multiple times to the same device (here as an example www.kernel.org in my case its a sensor connected over ethernet). The communication is working with HTTP and I tested the device with "PacketSender" and it works fine.
For the first try I send the request and get the expected response. Then I want to loop it, but then I can send as much and as diffrent requests as I want and I get nothing.
Here is my class (I left it only as a draft in the H-File and will make it more decent when it works)
#ifndef SOCKETCLASS_H_INCLUDED
#define SOCKETCLASS_H_INCLUDED
#include <windows.h>
#include <winsock2.h>
#include <stdio.h>
#pragma comment(lib, "Ws2_32.lib")
class WinSocket{
private:
SOCKET s;
long rc;
int Status = 0;
int PackageSize = 10;
public:
WinSocket(){
rc=startWinsock();
if(rc!=0){
printf("Error: startWinsock failed, ErCode %d \n",int(rc));
Status= -1;
}else{
printf("Winsock ready!\n");
}
}
int openSocket(char *IPv4, int Port){
SOCKADDR_IN addr;
int rc = 0;
s = socket(AF_INET,SOCK_STREAM,0);
if(s==INVALID_SOCKET){
printf("Error: Socket could not be created! ErCode: %d\n",WSAGetLastError());
return 1;
}else{
printf("Socket created\n");
}
memset(&addr,0,sizeof(SOCKADDR_IN));
addr.sin_family=AF_INET;
addr.sin_port=htons(80);
addr.sin_addr.s_addr=inet_addr(IPv4);
rc=connect(s,(SOCKADDR*)&addr,sizeof(SOCKADDR));
if(rc==SOCKET_ERROR){
printf("Error: Failed to connect, ErCode: %d\n",WSAGetLastError());
return 1;
}else{
printf("Connected to %s...\n",IPv4);
}
return 0;
}
int sendPackage(char *Buffer, int BufferSize){
int i,j;
int result;
int Pointer = 0;
char *Package;
Package = new char[PackageSize];
for(i = 0; i < BufferSize; i+=PackageSize){
for(j = 0; j < PackageSize; j++){
Package[j] = Buffer[Pointer];
Pointer++;
if(BufferSize <= Pointer){
break;
}
}
result = send(s,Package,PackageSize,0);
if(result<0){
printf("Error Occured!\n");
return -1;
}
}
delete[]Package;
return 0;
}
int readLine(char *Buffer, int *BufferSize){
int MAX_BUFFERSIZE = 1024;
int res = 0;
char B[1];
*BufferSize = 0;
int Pointer = 0;
for(int i=0;i<MAX_BUFFERSIZE;i++){
res = recv(s,B,1,0);
if(res > 0){
if(B[0]!='\n'){
//printf("%d;%s\n",res,B);
Buffer[Pointer] = B[0];
Pointer += 1;
}else{
Buffer[Pointer]='\n';
*BufferSize = Pointer;
return 0;
}
}else if(res == 0){
return 1;
}else{
return -1;
}
}
return 0;
}
int startWinsock(void){
WSADATA wsa;
return WSAStartup(MAKEWORD(2,0),&wsa);
}
~WinSocket(){
closesocket(s);
}
};
#endif // SOCKETCLASS_H_INCLUDED
As a main function i use the following code:
#include <stdio.h>
#include "SocketClass.h"
int main(){
char buf[256];
int i,j;
int requestSize = 100;
char request[100];
char Buf[1024];
int BufferSize = 1;
WinSocket S;
S.openSocket("147.75.44.153",80);
for(int l = 0; l<10; l++){
printf("Loop %d\n",l);
printf("Sending: ");
requestSize = sprintf(request,"GET /faq.html HTTP/1.1\r\nHost: www.kernel.org\r\nConnection: close\r\n\r\n");
printf("%d Bytes: \n",requestSize);
S.sendPackage(request,100);
for(j= 0; j < requestSize; j ++){
printf("%c",request[j]);
}
printf("\n");
Sleep(500);
printf("Waiting for responset...\n");
while(BufferSize!=0){
printf("Received: ");
S.readLine(Buf, &BufferSize);
printf("%d Bytes: \n",BufferSize);
for(int i=0;i<BufferSize;i++){
printf("%c",Buf[i]);
}
printf("\n");
}
if(BufferSize==0){
printf("\nNothing more received...\n");
}
printf("Repeat!\n");
Sleep(5000);
}
printf("Finished...\n");
printf("Press ENTER to continue...\n");
getchar();
return 0;
}
I tested to open and close the socket every loop. This is sometimes working (so is there a non defined pointer I don't mentioned?), but I want a long duration of the connection.
What I do not understand is, why I can send multiple times but then receive only at the first sending any data.
I am using windows 7 and mingw (GNU GCC Compiler).
Thank you for your help.