I am working on using the Firebase database in a Unity project. I read that you want to structure your database as flat as possible for preformance so for a leaderboard I am structuring it like this
users
uid
name
uid
name
leaderboard
uid
score
uid
score
I want a class that can get this data and trigger a callback when it is done. I run this in my constructor.
root.Child("leaderboard").OrderByChild("score").LimitToLast(_leaderboardCount).ValueChanged += onValueChanged;
To trigger the callback with the data I wrote this.
void onValueChanged(object sender, ValueChangedEventArgs args)
{
int index = 0;
List<string> names = new List<string>();
foreach (DataSnapshot snapshot in args.Snapshot.Children)
{
root.Child("players").Child(snapshot.Key).GetValueAsync().ContinueWith(task =>
{
if (task.Result.Exists)
{
names.Add(task.Result.Child("name").Value.ToString());
index++;
if (index == args.Snapshot.ChildrenCount)
{
_callback(names);
}
}
});
}
}
I am wondering if there is a better way to do this that I am missing? I'm worried if the tasks finish out of order my leaderboard will be jumbled. Can I get the names and scores in one snapshot?
Thanks!