I have a timer on WinForm which I start when the form loads:
private void MainForm_Load(object sender, EventArgs e)
{
Action action = () => lblTime.Text = DateTime.Now.ToLongTimeString();
Task task = new Task(() => {
while (true)
{
Invoke(action);
Task.Delay(1000);
}
});
task.Start();
}
The problem is when I start the app in Debug mode in VS and the close it. I get an ObjectDisposedException which states that my form is already disposed.
I tried to fix it the following way:
private bool _runningTimer = true;
public MainForm()
{
InitializeComponent();
// ...
FormClosing += MainForm_FormClosing;
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
_runningTimer = false;
}
private void MainForm_Load(object sender, EventArgs e)
{
Action action = () => lblTime.Text = DateTime.Now.ToLongTimeString();
Task task = new Task(() => {
while (_runningTimer)
{
Invoke(action);
Task.Delay(1000);
}
});
task.Start();
}
But the problem still ocurrs. What Am I doing wrong here?
UPDATE: I know that there is a standart timer for WinForms that works great in multithreaded invironment. I just wanted to know how it is possible to make it work to better understand how to deal with race conditions. This kind of timer is just an example, it could be another process that needs to update GUI.
UPDATE 2: Following the Hans Passant and Inigmativity answers I came to that code:
private void MainForm_Load(object sender, EventArgs e)
{
Action action = () => { lblTime.Text = DateTime.Now.ToLongTimeString(); };
Task task = new Task(async () => {
while (!IsDisposed)
{
Invoke(action);
await Task.Delay(1000);
}
});
task.Start();
}
But anyway if I make time interval, for example 100ms, the ObjectDisposedException still throws.
This is not real life example, I just experimenting with it...