I am trying to preload audio files via JavaScript and the HTML Audio API.
Safari on iOS (aka safari mobile) only allows .load()
on "user interaction". Now I am wondering what that means exactly.
For example: I trigger the code described in the top answer of
Preload multiple audio files :
var audioFiles = [
"http://www.teanglann.ie/CanC/nua.mp3",
"http://www.teanglann.ie/CanC/ag.mp3",
"http://www.teanglann.ie/CanC/dul.mp3",
"http://www.teanglann.ie/CanC/freisin.mp3"
];
function preloadAudio(url) {
var audio = new Audio();
// once this file loads, it will call loadedAudio()
// the file will be kept by the browser as cache
audio.addEventListener('canplaythrough', loadedAudio, false);
audio.src = url;
}
var loaded = 0;
function loadedAudio() {
// this will be called every time an audio file is loaded
// we keep track of the loaded files vs the requested files
loaded++;
if (loaded == audioFiles.length){
// all have loaded
init();
}
}
var player = document.getElementById('player');
function play(index) {
player.src = audioFiles[index];
player.play();
}
function init() {
// do your stuff here, audio has been loaded
// for example, play all files one after the other
var i = 0;
// once the player ends, play the next one
player.onended = function() {
i++;
if (i >= audioFiles.length) {
// end
return;
}
play(i);
};
// play the first file
play(i);
}
// we start preloading all the audio files
for (var i in audioFiles) {
preloadAudio(audioFiles[i]);
}
<audio id="player"></audio>
on a button click but still have issues with files not being cached...
Does the for
loop break the user interaction? How many steps/function calls can I do in the background until a load()
is not considered an "user interaction" anymore?