Who can tell what is wrong with my test project where I am trying to use native C++ code in unity from .so files generated from Android Studio?
Link for unity project: https://github.com/Sv9zIsT/UnityTest/blob/master/C%2B%2BTEST.rar
Link for Android Studio project: https://github.com/Sv9zIsT/UnityTest/blob/master/CTestUnityPackage.rar
I did all recommendations from unity docs: https://docs.unity3d.com/Manual/AndroidNativePlugins.html
I tried example from unity docs above.
Always result is DllNotFoundException and it appears when I call the any function from the .so first time in C# class like:
[DllImport("unityTest")]
private static extern int PrintANumber();
void Start()
{
String str = "";
str += "PrintANumber() " + PrintANumber() + "\n";
...
I have put the plugins into Assets/Plugins/Android/armeabi-v7a/ and Assets/Plugins/Android/x86/ respectively.
Test in several unity's editor versions - it isn't influenced.
What I've done wrong guys?