I have a network topology view that looks like this. It is made up of nodes and links. I have a button that creates a line under g.newLinks, which one coordinate is set to a node while the other coordinate is updated to be the mouse coordinates on 'mousemove'. This all works correctly until I do a transform and then the mouse point and the line x2 and y2 no longer line up. How do I get the correct mouse coordinates after a transform?
addNewLineToNode(node: Node) {
this.drawingNewLine = true;
this.newLinkDatum = {
source: node,
target: { x: node.x, y: node.y }
};
this.svg.select('.newLinks').append('svg:line').attr('class', 'link');
}
function moveNewLine(d: any, event: MouseEvent) {
if (me.drawingNewLine) {
var mouse = d3.mouse(this);
if(isNaN(mouse[0])){
//Do nothing we've already set target x and y
} else {
var mCoords = me.getMouseCoords({x: mouse[0], y:mouse[1]});
me.newLinkDatum.target.x = mCoords.x;
me.newLinkDatum.target.y = mCoords.y;
}
const newLink = me.svg
.select('.newLinks')
.selectAll('.link')
.datum(me.newLinkDatum)
.attr('x1', function(d: any) {return d['source'].x;})
.attr('y1', function(d: any) {return d['source'].y;})
.attr('x2', function(d: any) {return d['target'].x;})
.attr('y2', function(d: any) {return d['target'].y;});
}
}
getMouseCoords(point: any){
var pt = this.svg.node().createSVGPoint();
pt.x = point.x;
pt.y = point.y;
pt = pt.matrixTransform(this.svg.node().getCTM());
return { x: pt.x, y: pt.y };
}
I have tried using this solution (which is what I'm showing above): d3.js - After translate wrong mouse coordinates being reported. Why?
and this solution: D3 click coordinates after pan and zoom