I'm trying to create spinning shapes floating in space. There is still gravity in the environment, however it should not affect these platform objects because they are static (right?). How can I apply a constant angularVelocity to it though? It doesn't seem to apply when I assign it a value, probably due because it's static.
The simplest example would be a spinning gear, an automated teeter-totter (not influenced by external forces). All I'm trying to make is a spinning rectangle that could interfere with a ball controlled by the user.
Do I need to use Joints to pin it in place? How can I specify the details of not being influenced by the dynamic objects?
Thanks for anyone who has an answer to this!