So I have a text box and on the text changed event I have the old text and the new text, and want to get the difference between them. In this case, I want to be able to recreate the new text with the old text using one remove function and one insert function. That is possible because there are a few possibilities of the change that was in the text box:
- Text was only removed (one character or more using selection) - ABCD -> AD
- Text was only added (one character or more using paste) - ABCD -> ABXXCD
- Text was removed and added (by selecting text and entering text in the same action) - ABCD -> AXD
So I want to have these functions:
Sequence GetRemovedCharacters(string oldText, string newText)
{
}
Sequence GetAddedCharacters(string oldText, string newText)
{
}
My Sequence class:
public class Sequence
{
private int start;
private int end;
public Sequence(int start, int end)
{
StartIndex = start; EndIndex = end;
}
public int StartIndex { get { return start; } set { start = value; Length = end - start + 1; } }
public int EndIndex { get { return end; } set { end = value; Length = end - start + 1; } }
public int Length { get; private set; }
public override string ToString()
{
return "(" + StartIndex + ", " + EndIndex + ")";
}
public static bool operator ==(Sequence a, Sequence b)
{
if(IsNull(a) && IsNull(b))
return true;
else if(IsNull(a) || IsNull(b))
return false;
else
return a.StartIndex == b.StartIndex && a.EndIndex == b.EndIndex;
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public static bool operator !=(Sequence a, Sequence b)
{
if(IsNull(a) && IsNull(b))
return false;
else if(IsNull(a) || IsNull(b))
return true;
else
return a.StartIndex != b.StartIndex && a.EndIndex != b.EndIndex;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
static bool IsNull(Sequence sequence)
{
try
{
return sequence.Equals(null);
}
catch(NullReferenceException)
{
return true;
}
}
}
Extra Explanation: I want to know which characters were removed and which characters were added to the text in order to get the new text so I can recreate this. Let's say I have ABCD -> AXD. 'B' and 'C' would be the characters that were removed and 'X' would be the character that was added. So the output from the GetRemovedCharacters function would be (1, 2) and the output from the GetAddedCharacters function would be (1, 1). The output from the GetRemovedCharacters function refers to indexes in the old text and the output from the GetAddedCharacters function refers to indexes in the old text after removing the removed characters.
EDIT: I've thought of a few directions:
- This code I created* which returns the sequence that was affected - if characters were removed it returns the sequence of the characters that were removed in the old text; if characters were added it returns the sequence of the characters that were added in the new text. It does not return the right value (which I myself not sure what I want it to be) when removing and adding text.
- Maybe the
SelectionStart
property in the text box could help - the position of the caret after the text was changed.
*
private static Sequence GetChangeSequence(string oldText, string newText)
{
if(newText.Length > oldText.Length)
{
for(int i = 0; i < newText.Length; i++)
if(i == oldText.Length || newText[i] != oldText[i])
return new Sequence(i, i + (newText.Length - oldText.Length) - 1);
return null;
}
else if(newText.Length < oldText.Length)
{
for(int i = 0; i < oldText.Length; i++)
if(i == newText.Length || oldText[i] != newText[i])
return new Sequence(i, i + (oldText.Length - newText.Length) - 1);
return null;
}
else
return null;
}
Thanks.