Try it and forget it (or replace the 3 occurrences of window
with global
for testing with node.js):
function test(name,value){
if(!window["array"+name])
window["array"+name]=[];
window["array"+name].push(value);
}
try{console.log(arrayA);}catch(e){console.log("arrayA missing: "+e);}
test("A",10);
try{console.log(arrayA);}catch(e){console.log("arrayA missing: "+e);}
test("A",20);
try{console.log(arrayA);}catch(e){console.log("arrayA missing: "+e);}
window
is the global scope in a browser, and generally you should not rely on global variables without a good reason. They lack context (that is why they are 'global'), making it hard to tell where they belong, what they are and where they come from. That is something what most programming paradigms advise against.
The thing also works with node.js, just it has global
as global context, you can paste this snippet into https://www.tutorialspoint.com/execute_nodejs_online.php as a test, replace the 3 window
-s, and it will work (you can of course wrap it into a proper module too, just that is more work). What is written above against the usage of global variables stays true for node.js too. Do not use the global context especially if you are developing modules.
However, instead of window
, the syntax works with any object too, and that would be considered okay:
var obj={};
console.log(obj.something);
obj['some'+'thing']=10;
console.log(obj.something);
So you can freely have your own 'context' object (if you write the var obj={};
line in the top-level of a module, it will be available everywhere in that module, and it will not interfere with the outside world), and create/access its members using this array-like syntax (obj['something']
), constructing the names on the fly when necessary.