I understand by data alignment concept that int's and floats's should be stored at address which is divisible by 4 (the starting byte address) .According to it, the size of the below structure is 12
typedef struct{
char A;
int B;
float C;
}y;
I have no doubt in understanding the size of above structure Now my doubt is about the size of below structure
typedef struct {
double A;
char B;
char C;
}x;
the size of x is 16. what my doubt is that the two characters used can be allocated in 2 bytes such that a whole structure uses 10 bytes of data and the remaining 2 bytes can be used to allocate to another short int when it was declared right?
But the compiler uses 16 bytes of data and pads the other 6 cells. I can't understand why it is wasting another 6 cells if it can use them for another variables when they are declared?. Can anyone please help me in understanding the above concept?.(I am assuming the size of int ,float and double as 4,4,8 bytes respectively. )