I'm trying to build an application for Android that is developed in Unity using the asset BTLibrary, which is available in the asset store.
I really need the possibility to check runtime, from the Unity console, if my Android is correctly receiving the data sent by an accelerometer.
Does anyone know how to debug an android application using Unity Remote?
Thank you for your kind attention Best regards!!
PS I've seen that someone put this question as a duplicate but I have one more doubt. When I use Android it takes not as long as for Unity to build the app. I think that the reason is because of the graphic. Is there any way to compile only parts of the code and not the entire code everytime?