Update: Similiar question with a very good answer that shows how to use requestAnimationFrame with scroll in a useful way: scroll events: requestAnimationFrame VS requestIdleCallback VS passive event listeners
So let's say I want to add some expensive action on my site triggered by scrolling. For example, I'm using parallax effects in my jsfiddle.
Now I keep reading it must not be bound to the event directly, sometimes followed by snippets that are meant to be better. Just some examples:
- Attaching JavaScript Handlers to Scroll Events = BAD!
- How to develop high performance onScroll event?
- How to make faster scroll effects?
- 60FPS onscroll event listener
What they say is basically don't do this:
// Bad guy 1
$(window).scroll( function() {
animate(ex1);
});
or this
// Bad guy 2
window.addEventListener('scroll', onScroll, false);
function onScroll() {
animate(ex2);
}
But use timeouts, intervals, requestAnimationFrame and whatnot, for example:
// Good guy
$(window).scroll( function() {
scrolling1 = true;
});
setInterval( function() {
if (scrolling1) {
scrolling1 = false;
animate(ex3);
}
}, 50 );
So, I went and added the options I found in the links above to a jsfiddle that tries to compare them by adding a counter to every approach, like so:
// Test
$(window).scroll( function() {
counter = counter + 1;
// output result of counter
animate(ex1);
});
Best to check the complete jsfiddle
Outcome: Everything that works smooth is about the same number of calculations. If I can live with choppy effects, maybe I can safe some resources. And against everything I read, this seems logical to me!
First question: Am I missing something or is this a valid test? If it's invalid, how could I test correctly? Edit: To clarify, I want to test whether any of the above methods save performance at all.
Second question: If it is valid, why is everyone nervous about onscroll? If fluid animations require 5000 calculations over the complete site, there's no way to change it anyway?
(Well, sometimes I use checks to determine whether an object is in the viewport or not, but honestly I don't even know if those checks aren't as expensive as the prevented code itself, especially if they involve five different variables such as offset, windowHeight, scrolltTop, getBoundingClientRect and outerHeight...)