I have two (client - server - client) system. First one uses TCP and second one uses UDP. It is interesting that my TCP using system is faster than UDP using one when transferring files in size 5-6 mb. Does problem occurs because of my coding mistakes or can that happen?
TCP Client
try {
socket = new Socket("localhost", 7755);
} catch (Exception e) {
System.out.println(e.getMessage().toString());
}
out = new PrintWriter(socket.getOutputStream(), true);
int i = 0;
while (file.hasNext()) {
String line = file.nextLine();
if (!line.isEmpty()) {
out.println(line);
}
i++;
}
TCP Server
try {
serverSocketA = new ServerSocket(7755);
serverSocketB = new ServerSocket(7760);
} catch (Exception e) {
System.out.println("Port error!");
}
System.out.println("Server is ready...");
clientSocketA = serverSocketA.accept();
clientSocketB = serverSocketB.accept();
PrintWriter out = new PrintWriter(clientSocketB.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocketA.getInputStream()));
while((dataFromClientA = in.readLine()) != null) {
out.println(dataFromClientA);
}
UDP Server
private static byte[] buf = new byte[6];
static Scanner file;
public static void main(String[] args) throws IOException{
long startTime = System.currentTimeMillis();
socket = new DatagramSocket();
address = InetAddress.getByName("localhost");
file = new Scanner(new File("sentfile.txt"));
DatagramPacket packet;
while (file.hasNext()) {
String line = file.nextLine();
if (!line.isEmpty()) {
buf = line.getBytes();
packet = new DatagramPacket(buf, buf.length, address, 7765);
socket.send(packet);
}
}
UDP Client
private static byte[] buffer = new byte[6];
private static byte[] buffer2 = new byte[6];
private static boolean running;
static PrintWriter writer;
public static void main(String[] args) throws IOException {
udpSocketB = new DatagramSocket();
address = InetAddress.getByName("localhost");
udpSocketA = new DatagramSocket(7765);
running = true;
DatagramPacket packet;
while(running) {
packet = new DatagramPacket(buffer, buffer.length);
udpSocketA.receive(packet);
InetAddress address = packet.getAddress();
int port = packet.getPort();
packet = new DatagramPacket(buffer, buffer.length, address, port);
String received = new String(packet.getData(), 0, packet.getLength());
DatagramPacket packetToB;
buffer2 = received.getBytes();
packetToB = new DatagramPacket(buffer2, buffer2.length, address, 7770);
udpSocketB.send(packetToB);
if (received.equals("end")) {
running = false;
continue;
}
}
I just add client1 and server codes and rest is similar. What could be the reason?