I searched for 'copy' in the SL reference and couldn't find anything related.
If I have:
float a[3] = float[3] (1.0,2.0,3.0);
float b[3] = a;
Is b
now pointing to a
? If I change b[0]
would that alter a[0]
?
If the answer is yes, is there a copy function that I could use to a get a clone of a
and not point to it? thanks