I have Universal Windows C# class library with UI components. I was wondering if I can use it from Native C++.
I tried to use regasm to convert class library dll into tlb file, but it throws error
Error: Assembly must not be a Windows Runtime assembly.
Also I tried to make a WinRT/WRL wrapper for C# class library, and tried to load it from Native C++. But when I call LoadLibrary
for wrapper dll, it returns 'nullptr' with 126 error, even though all dlls and executables are in the same directory.
So how can I use Universal Windows class library from Native C++? Is it possible?