So I did some research on the subject, and it turns out there is such a thing as a Python interpreter for Unity, but I'm only interested in using Python as a quick calculation step in my project.
Long story short, I want to be able to input an array of numbers into a Python script and get an array of numbers back in a coroutine or an Update function.
Performance is key, as I'm planning on doing matrix calculations in Python, using TensorFlow and Numpy. Any way to achieve this and retain at least MOST of its efficiency?
PS. I will also want to later build to an Android / iOS device. Am I asking for too much?
Thanks in advance!