I'm trying to build a windows dll using mingw-64 that once loaded starts printing "Hello World" indefinetly.
Here's my dll.c
#include <stdio.h>
#include <windows.h>
#include "dll.h"
#include "main.h"
HINSTANCE hThisModule;
DWORD mainThread() {
while(1) {
printf("Hello world!");
}
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
static HANDLE hThread;
hThisModule = hinstDLL;
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
hThread = CreateThread(0, 0, mainThread, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return TRUE;
}
void dummy() {
Hello();
}
and here's my dll.h:
#ifndef DLL_H_
#define DLL_H_
#ifdef BUILD_DLL
/* DLL export */
#define EXPORT __declspec(dllexport)
#else
/* EXE import */
#define EXPORT __declspec(dllimport)
#endif
#endif /* DLL_H_ */
so I've built a simple program that loads my DLL to see if it's working correctly, here it is: hello.cpp
#include <windows.h>
#include <iostream>
typedef int (__stdcall *f_funci)();
int main()
{
HINSTANCE hGetProcIDDLL = LoadLibrary("./wow.dll");
if (!hGetProcIDDLL) {
std::cout << "could not load the dynamic library" << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
Now, when I compile hello.cpp into hello.exe and dll.c into wow.dll, I get nothing on my console. What's wrong?