I am working on a software implementation of OpenGL, and OpenGL seems to require that I return 32-bit pointers. To save time, I am putting this into a C equivalent of map with 64-bit systems in order to retrieve 64-bit pointers from 32-bit psuedo-addresses. However, on 32-bit systems, this would cause a hassle, and so I should just use the pointer verbatim.
Here is basically what I want to do in my shared header:
#if <64-bit>
#include <search.h>
extern void * pointerTable;
typedef struct {
int key;
void* value;
} intPtrMap;
inline int compar(const void *l, const void *r) {
const intPtrMap *lm = l;
const intPtrMap *lr = r;
return lm->key - lr->key;
}
inline uint32_t allocate(size) {
void* result = malloc(size);
intPtrMap *a = malloc(sizeof(intStrMap));
a->key = (uint32_t) result;
a->value = result;
tsearch(a, &pointerTable, compar);
return (uint32_t) result;
}
inline int getPtr(ptr) {
intPtrMap *find_a = malloc(sizeof(intPtrMap));
find_a->key = ptr;
void *r = tfind(find_a, &root, compar);
return (*(intPtrMap**)r)->value;
}
#else
inline uint32_t allocate(size) {
return (uint32_t) malloc(size);
}
inline uint32_t getPtr(ptr) {
return (uint32_t) ptr;
}
#endif
Any suggestions on how to do the first if?