Iam using c# for my application in unity.At some methods I need to check for internet connection for that I am using Application.internetReachability == NetworkReachability.NotReachable
this line of code working properly while i am running in unity editor but when I checked for mac build its not working properly.
public static bool CheckInternetConnectionAvailability()
{
try
{
return !(Application.internetReachability == NetworkReachability.NotReachable);
}
catch(Exception ex)
{
LoggingManager.Error(ex);
return true;
}
}
When there is no internet is available it is returning true but it has to be true.Is there anything that iam doing wrong?