I need to load asset in runtime. my targat is fbx format, but it's not major... i buy Trilib, it support fbx partly.
I know assetBundle is the only way for me. but as far as i know, it can build only Unity editor mode.
i need this. download new fbx file from server, convert(build) to assetBundle, load it.
i don't want open another unity project and select import asset, click build assetbundle button, send assetbundle to server and download it. all process must by one button click (every process in code).
i see a quetions, he say create Assetbundle (build assetBundle) is only available on the Editor for Editor plugins only. is it real? and not exist paid asset for this??
can i do it?
please help me!