First ask yourself why would you use such a thing as extern. And then you will understand how to use it.
Imagine you would like a piece of code to be called in different programs.
Once from console application and once from an external program.
So you will write Test.cpp.
Now you can use it at console app using main() function and once you build it together with the external program you can use it there too.
Both will use the externalint value of 10 and as long as you update this Test library in both projects like through git. You would have the identical behaviour in both the console application and the external program.
Where is the Test.h you ask?
There you go:
The Test.cpp will be compiled separately from your Main.cpp but you would like to use the variables and functions from your Test.cpp. How does the compiler know what functions are there?
You will let him know.
You simply create an interface -> Test.h.
And then you will include it in your Main.cpp
#include "Test.h"
Example of interface:
//Test.h
int externalint = 10;
But, what if you have more .cpp files interested in this interface?
Then it will be duplicate and it will not compile. Because you cannot initialize the same variable twice.
Luckily you can declare it and announce that the initialization will be done in one of the .cpp files.
// Test.h
extern int externint;
// Test.cpp
int externint = 10;