I have been trying to make a car football game with pygame, and have almost finished, but I would like some help with goal scoring and border detection. I wasn't able to get something to happen if the ball touched the net(I tried with the red net. Anything with the name "redsurf" is the goal). Also, when I try to make the ball and car bounce off the edge, nothing happens, but the ball strangely moves at the beginning. "Borderline" is what I am trying to use to make the ball bounce off the side". Additionally, I can't get the boosted speed to work, not sure why though. I really hope someone can help and edit my code so it works.
import pygame
from pygame.math import Vector2
pygame.init()
WIDTH = 1150
HEIGHT = 800
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
bgImg = pygame.image.load("Football_pitch.png")
redsurf = pygame.Surface((50,125))
redsurf.fill((255,0,0))
redsurfpos = Vector2(50,125)
bluesurf = pygame.Surface((50,125))
bluesurf.fill((0,0,255))
bluesurfpos = Vector2(50,125)
borderline = pygame.draw.rect(screen, (0,0,0),[10,10,10,10],0)
BLUECAR_ORIGINAL = pygame.Surface((50, 30), pygame.SRCALPHA)
pygame.draw.polygon(
BLUECAR_ORIGINAL, (0, 0, 255), [(0, 30), (50, 20), (50, 10), (0, 0)])
bluecar = BLUECAR_ORIGINAL
REDCAR_ORIGINAL = pygame.Surface((50, 30), pygame.SRCALPHA)
pygame.draw.polygon(
REDCAR_ORIGINAL, (255, 0, 0), [(0, 0), (50, 10), (50, 20), (0, 30)])
redcar = REDCAR_ORIGINAL
score = 0
redspeed = 7
bluespeed = 7
ball_x = 575
ball_y = 400
dx = 1
dy = 0
BALL = pygame.Surface((30, 30), pygame.SRCALPHA)
pygame.draw.circle(BALL, [0,0,0], [15, 15], 15)
ball_pos = Vector2(ball_x, ball_y)
ballrect = BALL.get_rect(center=ball_pos)
redsurfrect = redsurf.get_rect(center=redsurfpos)
bluesurfrect = redsurf.get_rect(center=bluesurfpos)
ball_vel = Vector2(dx, dy)
pos_red = Vector2(1000,370)
vel_red = Vector2(redspeed,0)
redrect = redcar.get_rect(center=pos_red)
redangle = 0
pos_blue = Vector2(70,70)
vel_blue = Vector2(bluespeed,0)
bluerect = bluecar.get_rect(center=pos_red)
blueangle = 0
mask_blue = pygame.mask.from_surface(bluecar)
mask_red = pygame.mask.from_surface(redcar)
mask_ball = pygame.mask.from_surface(BALL)
mask_redsurfgoal = pygame.mask.from_surface(redsurf)
mask_bluesurfgoal = pygame.mask.from_surface(bluesurf)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
ball_x += dx
ball_y += dy
if ball_y<0 or ball_y>HEIGHT - 40:
dy *= -1
if ball_x<0 or ball_x>WIDTH - 40:
dx *= -1
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
redangle += 5
vel_red.rotate_ip(-5)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
redrect = redcar.get_rect(center=redrect.center)
mask_red = pygame.mask.from_surface(redcar)
elif keys[pygame.K_RIGHT]:
redangle -= 5
vel_red.rotate_ip(5)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
redrect = redcar.get_rect(center=redrect.center)
mask_red = pygame.mask.from_surface(redcar)
elif keys[pygame.K_l]:
redspeed = 20
if keys[pygame.K_a]:
blueangle += 5
vel_blue.rotate_ip(-5)
bluecar = pygame.transform.rotate(BLUECAR_ORIGINAL, blueangle)
bluerect = bluecar.get_rect(center=bluerect.center)
mask_blue = pygame.mask.from_surface(bluecar)
elif keys[pygame.K_d]:
blueangle -= 5
vel_blue.rotate_ip(5)
bluecar = pygame.transform.rotate(BLUECAR_ORIGINAL, blueangle)
bluerect = bluecar.get_rect(center=bluerect.center)
mask_blue = pygame.mask.from_surface(bluecar)
pos_red += vel_red
redrect.center = pos_red
pos_blue += vel_blue
bluerect.center = pos_blue
ball_vel *= .95
ball_pos += ball_vel
ballrect.center = ball_pos
offset_red = redrect[0] - ballrect[0], redrect[1] - ballrect[1]
offset_redgoal = ballrect[0] - redsurfrect[0], ballrect[1] - redsurfrect[1]
overlap_red = mask_ball.overlap(mask_red, offset_red)
offset_blue = bluerect[0] - ballrect[0], bluerect[1] - ballrect[1]
overlap_blue = mask_ball.overlap(mask_blue, offset_blue)
offset_rednetgoal = ballrect[0] - redsurfrect[0], ballrect[1] - redsurfrect[1]
overlap_redgoal = mask_ball.overlap(redsurfrect, offset_rednetgoal)
if overlap_red and overlap_blue:
ball_vel = vel_red + vel_blue * 1.4
elif overlap_red:
ball_vel = Vector2(vel_red) * 1.4
elif overlap_blue:
ball_vel = Vector2(vel_blue) * 1.4
elif overlap_redgoal:
print("goal")
screen.blit(bgImg, (0, 0))
screen.blit(BALL, ballrect)
screen.blit(redcar, redrect)
screen.blit(bluecar, bluerect)
screen.blit(redsurf, (0,340))
screen.blit(bluesurf,(1100,340))
pygame.display.flip()
pygame.display.update()
clock.tick(60)
pygame.quit()