Is it undefined behavior to be destroying/deleting a std::function while in the middle of invocation?
class Event {
public:
Event(std::function<void()> f) : func(std::move(f)) {}
~Event() {}
std::function<void()> func;
};
int main()
{
std::vector<Event> events;
auto func = [&]() {
events.pop_back();
std::cout << "event" << std::endl;
// do more work
};
events.emplace_back(std::move(func));
events[0].func();
return 0;
}