I am trying to make a simulation that simulates simple creatures and carnivorous creatures.
I have a class called creature and a subclass called carnCreature. I have a method in creature called eat, that takes in a one type of object, but I need the eat method in the carnCreature class to take in a list of creatures. I tried naming the method the same as it is named in the creature class, but when I try to call it, java doesn't accept the updated parameters.
package simulationObjects;
import java.awt.Color;
import java.util.List;
import java.util.Random;
import java.lang.Math.*;
public class Creature {
public int x;
public int y;
public int maxTilesX;
public int maxTilesY;
public Color color;
public float health = 50;
public int life = 0;
public Creature (int x, int y, Color color, int maxTilesX, int maxTilesY) {
this.x = x;
this.y = y;
this.color = color;
this.maxTilesX = maxTilesX;
this.maxTilesY = maxTilesY;
}
public void update(Tile tile) {
eat(tile);
life++;
health-=1;
}
public void eat(Tile currentTile) {
if (currentTile.color == this.color) {
health += 3;
currentTile.color = Color.GRAY;
}
}
public boolean isCarnivore() {
return false;
}
}
package simulationObjects;
import java.awt.Color;
import java.util.List;
public class CarnCreature extends Creature{
private static final boolean CANABOLIC = false;
public CarnCreature(int x, int y, Color color, int maxTilesX, int maxTilesY) {
super(x, y, color, maxTilesX, maxTilesY);
// TODO Auto-generated constructor stub
}
public void update(List<Creature> creatures) {
eat(creatures);
life++;
health-=1;
}
public void eat(List<Creature> creatures) {
for (Creature creature : creatures) {
if (CANABOLIC) {
if (creature.color == this.color) {
health += 3;
creature.health = 0;
}
} else {
if (creature.color == this.color && creature.isCarnivore() == false) {
health += 3;
creature.health = 0;
}
}
}
}
public boolean isCarnivore() {
return true;
}
}
The eat function is being called later like this:
for (Creature creature : creatures) {
if (creature.isCarnivore()) {
creature.upadte(creatures);
} else {
creature.update(tiles.get(creature.x).get(creature.y));
}
}
I am trying to store the creatures and the carnCreatures in the same list, "creatures." Is this the problem, and do I need to store them in separate lists?
Thanks