I'm trying to make a simple ARKit
/ARCore
multiplayer app in Unity, using Photon
according to this tutorial.
It works fine in general, but there is one strange problem.
I use two smartphones - iPhone and Android devices. When I place my 3D scene in the real world space for the first time using one of my smartphones (doesn't matter which) and then launch multiplayer everything is fine.
When I position my 3D scene using the second smartphone it's also fine. But when I launch multiplayer on the second smartphone the whole scene jumps to a different location on this smartphone.
I tried to understand why is it happening, I think when the second smartphone joins multiplayer, it receives information about the position of the 3D scene from the first smartphone, and some differences in coordinate systems cause this error.
How can I fix it?