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Foreword: I don't really know much about security or encryption or how it works.

I am developing a small server for a game that uses ENet, which doesn't support higher level things such as security (e.g. SSL/TLS in the TCP world) to, as I think they said, maintain simplicity and embeddability. Supposing that this game requires at least some reasonable degree of security and authentication (e.g. logging in and such), what would be a good approach?

Mona the Monad
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  • You'll need some sort of encryption then and maybe asymmetric cryptography may be useful in this scenario for authentication purposes. https://cryptography.io/en/latest/hazmat/primitives/asymmetric/ – kbz Aug 27 '18 at 16:02

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