I would like to split each of my levels into separate scenes.
Now I would like to know how do you load those scenes (i.e. levels) into the main-scene? I just ask because I’d like to know how to load sprites from other scenes into my main-scene (if this is possible). In my main-scene the prefabs should be instantiated when loading is finished.
Do I have to get the sprites via Resources.Load? E.g. like this:
public List<GameObject> items = new List<GameObject>();
void Start() {
GameObject sprite = null;
int counter = 0;
bool done = false;
while(!done)
{
sprite = Resources.Load("Item" + counter) as GameObject;
if(sprite == null) {
done = true;
} else {
items.Add(sprite);
}
++counter;
}
}
Or shall I instantiate like this (with the help of an array):
public class LevelLoader : MonoBehaviour {
public enum Level {
Level1,
Level2,
Level3
}
public Object[] levelPrefabs;
public void Load(Level level)
{
int levelIndex = (int)level;
if (levelIndex >= 0 && levelIndex < levelPrefabs.Length) {
Instantiate(levelPrefabs[levelIndex]);
} else {
Debug.LogError("Invalid level index: " + levelIndex);
}
}
}
My knowledge of C# is limited.