I have two detached threads in server: for receiving and sending data. All work fine, until setting client's sending frequency to 16 ms (< ~200 ms). In this state one thread always wins the race and answers to only one client with ~1 us ping. What I need to do to send and receive data in separate threads with two (or one) UDP sockets?
Part of server's code:
void Server::receive() {
while(true) {
if (recvfrom(getReceiver()->getSocketDesc(), buffer, getBufferLength(), 0, (struct sockaddr *) ¤tClient, getReceiver()->getLength()) < 0) {
// add message to client's own thread-safe buffer
}
}
}
void Server::send() {
while(true) {
// get message from thread-safe general buffer after processing
// dequeue one
if (message != nullptr)
sendto(getDispatcher()->getSocketDesc(), "hi", 2, 0, message->_addr, *getDispatcher()->getLength());
}
}