I gone through the code, you are appending the read data pushed into the array which may be the reason why it lags.
You need to upload the video in chunks. To make a chunk of file you choose, you can take a look here
HTML5 file reader api
function readBlob(opt_startByte, opt_stopByte) {
var files = document.getElementById('files').files;
if (!files.length) {
alert('Please select a file!');
return;
}
var file = files[0];
var start = parseInt(opt_startByte) || 0;
var stop = parseInt(opt_stopByte) || file.size - 1;
var reader = new FileReader();
// If we use onloadend, we need to check the readyState.
reader.onloadend = function(evt) {
if (evt.target.readyState == FileReader.DONE) { // DONE == 2
document.getElementById('byte_content').textContent = evt.target.result;
document.getElementById('byte_range').textContent =
['Read bytes: ', start + 1, ' - ', stop + 1,
' of ', file.size, ' byte file'].join('');
}
};
var blob = file.slice(start, stop + 1);
reader.readAsBinaryString(blob);
}
document.querySelector('.readBytesButtons')
.addEventListener('click', function(evt) {
if (evt.target.tagName.toLowerCase() == 'button') {
var startByte = evt.target.getAttribute('data-startbyte');
var endByte = evt.target.getAttribute('data-endbyte');
readBlob(startByte, endByte);
}
}, false);
You need to modify according to your requirements. Here when you get the chunk, make a request to upload it or play it.
Also you can play with you video file here
Upload your Video file here to test
Hope this solves your problem. To get this working you need to handle the chunks properly on the backend as well.