I have a onload function as follows:
canvas = document.getElementById('canvas')
context = canvas.getContext('2d');
var imageData;
var buffer;
var binary;
var uint = [];
img.onload = function () {
canvas.getContext('2d').drawImage(img, 0, 0, canvas.width, canvas.height);
imageData = context.getImageData(0, 0, canvas.width, canvas.height);
buffer = imageData.data.buffer;
binary = new Uint8Array(buffer);
for (var i = 0; i < binary.length; i++) {
uint.push(binary[i]);
}
}
Now my uint is array with all the values of binary.
I am declaring function that uses this uint array as:
var request = new somefunction({
image : {
height: canvas.height,
data: uint}
});
When i check my chrome console uint is retaining all the values that i declared in onload function. But when i am trying to access image.data it is a blank array.
What am i doing wrong here?